Animate the camera
Move the camera with animation.

#import "AnimateCamera.h"
@import Wrld;
@interface AnimateCamera () <WRLDMapViewDelegate>
@property (nonatomic) WRLDMapView *mapView;
@end
@implementation AnimateCamera
- (void)viewDidLoad
{
[super viewDidLoad];
_mapView = [[WRLDMapView alloc] initWithFrame:self.view.bounds];
_mapView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
_mapView.delegate = self;
[_mapView setCenterCoordinate:CLLocationCoordinate2DMake(37.7858, -122.401)
zoomLevel:15
animated:NO];
[self.view addSubview:_mapView];
}
// wait for map to load before animating camera to new location
- (void)mapViewDidFinishLoadingInitialMap:(WRLDMapView *)mapView
{
WRLDMapCamera* camera = [WRLDMapCamera cameraLookingAtCenterCoordinate:CLLocationCoordinate2DMake(37.802, -122.4058) fromDistance:500 pitch:30 heading:270];
[_mapView setCamera:camera duration:5];
}
@end