WRLDMapView Class Reference

A view which displays a 3D map. Also exposes most of the methods for manipulating the map.

Initialization

@property delegate

@property (nonatomic, weak, nullable) IBOutlet id<WRLDMapViewDelegate> delegate

A WRLDMapViewDelegate object to receive events from this view. Can be wired up in Interface Builder.

– initWithFrame:

- (instancetype)initWithFrame:(CGRect)frame

Allocates and initializes a new WRLDMapView object with the given frame and default map options.

Returns:

The initialized view.

Argument Description
frame

The frame rectangle for the view, measured in pts.

– initWithFrame:andMapOptions:

- (instancetype)initWithFrame:(CGRect)frame andMapOptions:(nullable WRLDMapOptions *)mapOptions

Allocates and initializes a new WRLDMapView object with the given frame and map options.

Returns:

The initialized view.

Argument Description
frame

The frame rectangle for the view, measured in pts.

mapOptions

The map options to initialize the map with. Specify nil for the default map options.

View properties

@property centerCoordinate

@property (nonatomic) CLLocationCoordinate2D centerCoordinate

The coordinate at the center of the map view.

@property zoomLevel

@property (nonatomic) double zoomLevel

The zoom level of the map.

@property direction

@property (nonatomic) CLLocationDirection direction

The heading of the map.

@property camera

@property (nonatomic, copy) WRLDMapCamera *camera

The WRLDMapCamera represents the current view of the map.

View methods

– setCenterCoordinate:

- (void)setCenterCoordinate:(CLLocationCoordinate2D)coordinate

– setCenterCoordinate:animated:

- (void)setCenterCoordinate:(CLLocationCoordinate2D)coordinate animated:(BOOL)animated

– setCenterCoordinate:zoomLevel:animated:

- (void)setCenterCoordinate:(CLLocationCoordinate2D)coordinate zoomLevel:(double)zoomLevel animated:(BOOL)animated

– setCenterCoordinate:direction:animated:

- (void)setCenterCoordinate:(CLLocationCoordinate2D)coordinate direction:(CLLocationDirection)direction animated:(BOOL)animated

– setCenterCoordinate:zoomLevel:direction:animated:

- (void)setCenterCoordinate:(CLLocationCoordinate2D)coordinate zoomLevel:(double)zoomLevel direction:(CLLocationDirection)direction animated:(BOOL)animated

Set the center coordinate, and optionally the zoom level and heading, of the map.

Argument Description
coordinate

The LatLong coordinate to look at.

zoomLevel

How zoomed in the resulting view should be.

direction

The new heading of the map.

animated

YES to animate smoothly to the new camera state, NO to snap immediately. Note that if the specified location is too far away from the current camera location, this parameter will be ignored and the camera will snap the new location.

– setZoomLevel:

- (void)setZoomLevel:(double)zoomLevel

– setZoomLevel:animated:

- (void)setZoomLevel:(double)zoomLevel animated:(BOOL)animated

Set the zoom level of the map, optionally animating from the current zoom level.

Argument Description
zoomLevel

The target zoom level.

animated

Whether to animate this transition, or just snap to the destination zoom level.

– setDirection:animated:

- (void)setDirection:(double)direction animated:(BOOL)animated

Set the heading of the map, optionally animating from the current heading.

Argument Description
direction

The target heading direction.

animated

Whether to animate this transition, or just snap to the destination heading.

– setIndoorCameraRestriction:

- (void)setIndoorCameraRestriction:(BOOL)indoorCameraRestriction

Enable or Disable the camera restriction when viewing Indoor Maps. When enabled, the camera is unable to move outside the bounds of the Indoor Map.

Argument Description
indoorCameraRestriction

Whether the restriction is enabled or disabled.

– setCameraScreenSpaceOffset:

- (void)setCameraScreenSpaceOffset:(CGPoint)screenPoint

Set the camera to focus at a particular screen coordinate, so it will rotate + zoom around this point on screen.

Argument Description
screenPoint

The screen coordinate to focus the camera around.

– disableCameraScreenSpaceOffset

- (void)disableCameraScreenSpaceOffset

Disable any previously set screen space offset set by setCameraScreenSpaceOffset and resume the default behavior.

– setCamera:

- (void)setCamera:(WRLDMapCamera *)camera

– setCamera:animated:

- (void)setCamera:(WRLDMapCamera *)camera animated:(BOOL)animated

Set the camera of the map, optionally animating from the current view.

Argument Description
camera

The target WRLDMapCamera.

animated

Whether to animate this transition, or just snap to the new map view.

– setCamera:duration:

- (void)setCamera:(WRLDMapCamera *)camera duration:(NSTimeInterval)duration

Set the camera of the map, animating for the supplied duration.

Argument Description
camera

The target WRLDMapCamera.

duration

The length of time for the transition to take.

– setCoordinateBounds:animated:

- (void)setCoordinateBounds:(WRLDCoordinateBounds)bounds animated:(BOOL)animated

Position the camera to encapsulate a bounded region.

Argument Description
bounds

Instance of an WRLDCoordinateBounds object, which describes the region to encapsulate.

animated

YES to animate smoothly to the new camera state, NO to snap immediately. Note that if the region is too far away from the current camera location, this parameter will be ignored and the camera will snap the new location.

Markers

– addMarker:

- (void)addMarker:(WRLDMarker *)marker

Add a marker to the map.

Argument Description
marker

The WRLDMarker object to add to the map. !Deprecated prefer to use addOverlay

– addMarkers:

- (void)addMarkers:(NSArray<WRLDMarker*> *)markers

Add multiple markers to the map.

Argument Description
markers

An array of WRLDMarker objects to add to the map. !Deprecated prefer to use addOverlay

– removeMarker:

- (void)removeMarker:(WRLDMarker *)marker

Remove a marker from the map.

Argument Description
marker

The WRLDMarker object to remove from the map. !Deprecated prefer to use removeOverlay

– removeMarkers:

- (void)removeMarkers:(NSArray<WRLDMarker*> *)markers

Remove multiple markers from the map.

Argument Description
markers

An array of WRLDMarker objects to remove from the map. !Deprecated prefer to use removeOverlay

Positioners

– addPositioner:

- (void)addPositioner:(WRLDPositioner *)positioner

Add a positioner to the map.

Argument Description
positioner

The WRLDPositioner object to add to the map.

– removePositioner:

- (void)removePositioner:(WRLDPositioner *)positioner

Remove a positioner from the map.

Argument Description
positioner

The WRLDPositioner object to remove from the map.

Polygons

– addPolygon:

- (void)addPolygon:(WRLDPolygon *)polygon

Add a polygon to the map.

Argument Description
polygon

The WRLDPolygon object to add to the map.

!Deprecated prefer to use addOverlay

– addPolygons:

- (void)addPolygons:(NSArray<WRLDPolygon*> *)polygons

Add multiple polygons to the map.

Argument Description
polygons

An array of WRLDPolygon objects to add to the map. !Deprecated prefer to use addOverlay

– removePolygon:

- (void)removePolygon:(WRLDPolygon *)polygon

Remove a polygon from the map.

Argument Description
polygon

The WRLDPolygon object to remove from the map. !Deprecated prefer to use removeOverlay

– removePolygons:

- (void)removePolygons:(NSArray<WRLDPolygon*> *)polygons

Remove multiple polygons from the map.

Argument Description
polygons

An array of WRLDPolygon objects to remove from the map. !Deprecated prefer to use removeOverlay

Building highlights

– addBuildingHighlight:

- (void)addBuildingHighlight:(WRLDBuildingHighlight *)buildingHighlight

Add a building highlight to the map.

Argument Description
buildingHighlight

The WRLDBuildingHighlight object to add to the map.

– removeBuildingHighlight:

- (void)removeBuildingHighlight:(WRLDBuildingHighlight *)buildingHighlight

Remove a WRLDBuildingHighlight from the map and destroy it.

Argument Description
buildingHighlight

The WRLDBuildingHighlight object to remove from the map.

Feature Picking

– pickFeatureAtScreenPoint:

- (WRLDPickResult *)pickFeatureAtScreenPoint:(CGPoint)screenPoint

Attempts to find a map feature at the given screen point. A ray is constructed from the camera location and passing through the screen point. The first intersection of the ray with any of the currently streamed map features is found, if any. See WRLDPickResult for details of information returned.

Returns:

Information about the map feature intersected with, if any.

Argument Description
screenPoint

A screen space point, in units of pixels with the origin at the top left * corner of the screen.

– pickFeatureAtLocation:

- (WRLDPickResult *)pickFeatureAtLocation:(CLLocationCoordinate2D)location

Attempts to find a map feature at the given CLLocationCoordinate2D location. See WRLDPickResult for details of information returned.

Returns:

Information about the map feature intersected with, if any.

Argument Description
location

A CLLocationCoordinate2D coordinate.

Overlays

– addOverlay:

- (void)addOverlay:(id<WRLDOverlay>)overlay

Add an overlay to the map.

Argument Description
overlay

The WRLDOverlay object to add to the map.

– removeOverlay:

- (void)removeOverlay:(id<WRLDOverlay>)overlay

Remove an overlay from the map.

Argument Description
overlay

The WRLDOverlay object to remove from the map.

Precaching

– precache:radius:completionHandler:

- (WRLDPrecacheOperation *)precache:(CLLocationCoordinate2D)center radius:(double)radius completionHandler:(WRLDPrecacheOperationHandler)completionHandler

Begin an operation to asynchronously precache a spherical area of the map. This allows that area to load faster in future.

Returns:

An object with a cancel method to allow you to cancel the precache operation.

Argument Description
center

The center of the area to precache.

radius

The radius (in meters) of the area to precache.

completionHandler

The block to be executed on completion or failure of the precache operation.

Indoor Map properties

@property indoorMapDelegate

@property (nonatomic, weak, nullable) IBOutlet id<WRLDIndoorMapDelegate> indoorMapDelegate

An object implementing the WRLDIndoorMapDelegate protocol to receive events when entering or exiting an indoor map.

@property activeIndoorMap

@property (nonatomic, readonly, copy, nullable) WRLDIndoorMap *activeIndoorMap

The currently active indoor map, or nil if currently outdoors.

@property blueSphere

@property (nonatomic, readonly, copy) WRLDBlueSphere *blueSphere

The ‘Blue Sphere’ instance for this map view.

Indoor Map methods

– enterIndoorMap:

- (BOOL)enterIndoorMap:(NSString *)indoorMapId

Enter an indoor map with the given ID.

Returns:

YES if can enter given indoor map, NO otherwise.

Argument Description
indoorMapId

The ID of an indoor map as an NSString. See WRLDIndoorMap for details.

– exitIndoorMap

- (void)exitIndoorMap

Exit the current indoor map, if indoors.

– isIndoors

- (BOOL)isIndoors

Check if the map view is currently indoors.

Returns:

YES if currently in an indoor map, NO otherwise.

– currentFloorIndex

- (NSInteger)currentFloorIndex

Get the index of the current active floor, relative to the ground floor.

Returns:

The current floor index as an NSInteger.

– setFloorByIndex:

- (void)setFloorByIndex:(NSInteger)floorIndex

Set the currently active floor to the one corresponding to the given index.

Argument Description
floorIndex

The floor index to make active as an NSInteger.

– moveUpFloor

- (void)moveUpFloor

Move up one floor in an indoor map.

– moveDownFloor

- (void)moveDownFloor

Move down one floor in an indoor map.

– moveUpFloors:

- (void)moveUpFloors:(NSInteger)numberOfFloors

Move up multiple floors in an indoor map.

Argument Description
numberOfFloors

The number of floors to move as an NSInteger.

– moveDownFloors:

- (void)moveDownFloors:(NSInteger)numberOfFloors

Move down multiple floors in an indoor map.

Argument Description
numberOfFloors

The number of floors to move as an NSInteger.

– setExitIndoorWhenTooFarAway:

- (void)setExitIndoorWhenTooFarAway:(BOOL)exitWhenFarAway

Set if you should exit an Indoor Map when moving the camera away from it. To be used in conjunction with setIndoorCameraRestriction:NO.

Argument Description
exitWhenFarAway

If YES, Indoor Map will automatically exit when moving camera away from Indoor Map.

– expandIndoorMapView

- (void)expandIndoorMapView

Enter the expanded view of an indoor map.

– collapseIndoorMapView

- (void)collapseIndoorMapView

Collapse the expanded view of an indoor map, returning to the default view.

– setFloorInterpolation:

- (void)setFloorInterpolation:(CGFloat)floorInterpolation

Sets the interpolation value used in the expanded indoor view.

Argument Description
floorInterpolation

A CGFloat between 0.0 and the number of floors in the active WRLDIndoorMap object.

– setIndoorEntityHighlights:indoorEntityIds:color:

- (void)setIndoorEntityHighlights:(NSString *)indoorMapId indoorEntityIds:(NSArray<NSString*> *)indoorEntityIds color:(UIColor *)color

Highlights the provided indoor entities in the given indoor map.

Argument Description
indoorMapId

The ID of the indoor map which contains the entity ID(s).

indoorEntityIds

The ID(s) of the entities.

color

The color of this highlight.

– clearIndoorEntityHighlights:indoorEntityIds:

- (void)clearIndoorEntityHighlights:(NSString *)indoorMapId indoorEntityIds:(NSArray<NSString*> *)indoorEntityIds

Clears the highlights from entities in the given indoor map.

Argument Description
indoorMapId

The ID of the indoor map which contains the entity ID(s).

indoorEntityIds

The ID(s) of the entities.

– clearAllIndoorEntityHighlights

- (void)clearAllIndoorEntityHighlights

Clears highlights from all indoor entities.

Indoor map entity information

– addIndoorMapEntityInformation:

- (void)addIndoorMapEntityInformation:(WRLDIndoorMapEntityInformation *)indoorMapEntityInformation

Add an indoor map entity information request.

Argument Description
indoorMapEntityInformation

The WRLDIndoorMapEntityInformation object to add to the map.

– removeIndoorMapEntityInformation:

- (void)removeIndoorMapEntityInformation:(WRLDIndoorMapEntityInformation *)indoorMapEntityInformation

Remove a WRLDIndoorMapEntityInformation from the map and destroy it.

Argument Description
indoorMapEntityInformation

The WRLDIndoorMapEntityInformation object to remove from the map.

– setMapCollapsed:

- (void)setMapCollapsed:(BOOL)isMapCollapsed

Sets whether the map view should display with vertical scaling applied so that terrain and other map features appear flattened.

Argument Description
isMapCollapsed

If YES, map appears flattened; If NO, map displays with default vertical scaling.

– createPoiService

- (WRLDPoiService *)createPoiService
Returns:

The POI service.

– createMapsceneService

- (WRLDMapsceneService *)createMapsceneService
Returns:

The Mapscene service.

– createRoutingService

- (WRLDRoutingService *)createRoutingService
Returns:

The Routing service.

– createPointOnPath

- (WRLDPointOnPath *)createPointOnPath
Returns:

The PointOnPath.

IBAdditions Methods

@property startLatitude

@property (nonatomic) IBInspectable double startLatitude

The latitude in degrees of the location that the map is initially centered on - for use inside Interface Builder only.

@property startLongitude

@property (nonatomic) IBInspectable double startLongitude

The longitude in degrees of the location that the map is initially centered on - for use inside Interface Builder only.

@property startZoomLevel

@property (nonatomic) IBInspectable double startZoomLevel

The zoom level that the map will initially be displayed with - for use inside Interface Builder only.

@property startDirection

@property (nonatomic) IBInspectable double startDirection

The heading in degrees clockwise from north of the initial map view - for use inside Interface Builder only.

v0.0.1600