Last month we announced the release of our new Unity SDK which supports Unity Editors 2019 and 2020.
This new release offers an array of new features that will allow the users to customize their maps to an unprecedented degree, create amazing new VR and AR experiences and also try their hand at the running agent based simulations.
Following the launch of this new SDK, we refreshed our set of AR and VR sample apps to work with the new Unity AR Foundation and VR Management plugins available in Unity 2019 and 2020. We’ve also added the ability for the user or our AR sample to tap and select a plane for their map to be displayed on - so the app will work better for complex scenes with tables, floors and furniture.
Subsequently we also held a webinar where we not only highlighted the features of this new SDK, but also gave the attendees a live demo on how to build a simple flight simulator from scratch. You can see the recording for the webinar here.
In order to set up a simple VR or AR experience using the WRLD SDK, you can visit our documentation page, where you’ll find step-by-step instructions and all the relevant documentation you need to get started.
Here are some examples and use cases for WRLD VR and AR that you can read about and potentially try out.
For experienced Unity Developers, you can clone WRLD’s XR sample app Github repo and follow the steps in the README file.